Arcade Scene

This was the main project in my asset creation module in my university game development course


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UE5 3ds Max Photoshop Substance Painter

Arcade Scene


I created this arcade scene using 3ds Max to model the assets, Substance Painter and Photoshop to create the textures and Unreal Engine 5 to create the scene and render out the image. This took around 2 months to complete, in this time I learnt a new software 3ds Max and improved my skills in Substance Painter and Unreal.

Arcade Scene Render

Arcade Cabinet


This arcade cabinet comes with multiple textures, so I did not need to create more meshes. It has one joystick and two buttons.

Drink Machine


This drink machine features some glass and allows me to put some trash inside such as the glass bottles.


Stool


This stool has two textures a red and more damaged blue variation, this allows for the same model to be used like the arcade cabinet but have more variations.

Soft Toy


This soft toy was my weakness as it had to be below 500 triangles, but I think I did ok making it look damaged and abandoned.


Trash


This arcade cabinet comes with multiple textures, so I did not need to create more meshes. It has one joystick and two buttons.

Poster


The poster in Unreal allows for adding a rip and different textures so one mesh can be used for multiple different looks to the posters.