About Me

This section is where you can find more about me



Experience

I started using UE5 in 2022, from there I gained a strong understanding of the blueprint system and UMG. Using tools such as Blender, Substance Painter, and Photoshop, I have expanded my knowledge of game development. I have made a few games to date, some of them I made for game jams, where I try to develop my skills and some personal projects.

In my first year of university, I utilised Unity with C# and Unreal with Blueprints. In my second year, I utilised more of Unreal with C++ and Blueprints.

In my personal time I have created some small projects to heighten my skills, with little systems. I have also touched on Unreal's UEFN Verse to make sure I am up-to-date to any new additions Unreal will add.


Education

2024 - Present - University of Staffordshire

Grade (Prediction): 1st Class (80%)

I am currently pursuing a university degree to get a Bachelor's Degree in Computer Games Development at the University of Staffordshire to continue my learning.

Throughout university, I have utilised Unreal Engine 5, Unity 6, 3DS Max, Blender, Photoshop, and Substance Painter. Each of these software have their own learning curve which I have adapted to.

Restaurant Mash was a featured game in my 1st year, as that was where I had all the knowledge I knew and learned put into it. I have published this on Itch.io so you can view the game and its current state.

I had two feature projects in 2nd year: Magic Suite (A plugin tool to be able to add notes inside of Unreal Engine) and Gravity Knight (A collaborative puzzle game with 20 people working on it, 4 of them being the tech team, which I was a part of). These two I have then carried on after my second year to publish them on their respective platforms.


2022 - 2024 - Loughborough College

Grade: DMM

I studied computer science in secondary school as one of my GCSEs, which made me want to get into coding. To do this, I went to Loughborough College to study a Level 3 BTEC in Games Development

In which I used Blender, Unreal Engine Blueprints, Substance Painter and much more to create and design two main game projects.


My Hobbies

I have started to enjoy climbing as a hobby of mine. I have taken a liking to bouldering, but top rope is quite good as well. I love to play games in my free time, as any game developer should as helps me learn more about mechanics from a consumer side. I have played games from Lemmings to The Sims. I have owned a ton of consoles, from a Game Boy Advance SP to a beloved Xbox 360.

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